Textures look washed out in viewport but not in material editor
Textures on all my assets look washed out for some reason.
Here is the original texture:
and here is the in viewport asset with the texture on it:
The Material is just the diffuse with an alpha mask and nothing else plugged in. Its the default 3rd person template with no added post process stuff or lighting.
asked Feb 07 '15 at 10:00 AM in Using UE4
If you are using Lightmass, try changing the 'Environment Color' to Black instead of White. This could be what is washing out your material in the world.
answered Feb 07 '15 at 08:38 PM
You need to play with the roughness input, try a full black (vector 1 set to 0) which will make it look way less washed out. Dont forget that on import the texture might have been set to SRGB so double click on the texture (not the material) and see if that changes anything.
Let me know if you need more help.
answered Feb 07 '15 at 06:30 PM
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