UE 4.7 p5 Mac Android - App Crash

All apps deployed from UE 4.7 preview 5 immediately crash when launched on Android. I cannot get any project to deploy without crashing immediately.

Am I doing something wrong?

Steps to reproduce:

  • Open up 4.7 preview 5
  • Create a new blank Blueprint project
  • Press the arrow next to large Launch button and choose your connected Android
  • Observe the app immediately crash with the error on screen: “Unfortunately, AndroidTest has stopped.”

This also fails with TappyChicken.

W/ActivityManager(  746): Process com.YourCompany.TappyChicken has crashed too many times: killing!
W/ActivityManager(  746):   Force finishing activity com.YourCompany.TappyChicken/com.epicgames.ue4.GameActivity
W/WindowManager(  746): Failed looking up window
W/WindowManager(  746): java.lang.IllegalArgumentException: Requested window android.view.ViewRootImpl$W@1347c636 does not exist
W/WindowManager(  746): 	at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8409)
W/WindowManager(  746): 	at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8400)
W/WindowManager(  746): 	at com.android.server.wm.WindowManagerService.removeWindow(WindowManagerService.java:2558)
W/WindowManager(  746): 	at com.android.server.wm.Session.remove(Session.java:186)
W/WindowManager(  746): 	at android.view.ViewRootImpl.dispatchDetachedFromWindow(ViewRootImpl.java:2920)
W/WindowManager(  746): 	at android.view.ViewRootImpl.doDie(ViewRootImpl.java:5390)
W/WindowManager(  746): 	at android.view.ViewRootImpl$ViewRootHandler.handleMessage(ViewRootImpl.java:3223)
W/WindowManager(  746): 	at android.os.Handler.dispatchMessage(Handler.java:102)
W/WindowManager(  746): 	at android.os.Looper.loop(Looper.java:135)
W/WindowManager(  746): 	at android.os.HandlerThread.run(HandlerThread.java:61)
W/WindowManager(  746): 	at com.android.server.ServiceThread.run(ServiceThread.java:46)
W/ActivityManager(  746): Wtf, activity ActivityRecord{312e0af8 u0 com.YourCompany.TappyChicken/com.epicgames.ue4.GameActivity t14814 f} in proc activity list not using proc ProcessRecord{3c1e26b1 5203:com.YourCompany.TappyChicken/u0a203}?!?
E/lowmemorykiller(  171): Error writing /proc/5203/oom_score_adj; errno=22
I/ActivityManager(  746): Killing 4088:com.android.calendar/u0a30 (adj 15): empty #17
I/Zygote  (  198): Process 5203 exited due to signal (6)
I/ActivityManager(  746): Killing 5203:com.YourCompany.TappyChicken/u0a203 (adj 9): crash
W/ActivityManager(  746): Spurious death for ProcessRecord{3c1e26b1 5203:com.YourCompany.TappyChicken/u0a203}, curProc for 5203: null

Larger ADB logcat attached.

I have the NVPACK installed as my base for the SDK and NDK. I have deployed other (non UE4) apps via NDK or Java with this SDK on this device successfully. My device is a Nexus 5 with Android 5 Lollipop installed.

Looks like you already know about the Mac Android Problems: https://answers.unrealengine.com/questions/149307/47-preview-known-issues-list.html