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Translucent and Additive same? No more opaque soft masked materials possible?

Hi everyone,

I'll cut straight to it. I'm porting a scene from UDK over to UE4 and I had a snow shader that was set to translucent so that I could play with the opacity whenever the snow intersected with other objects. It gave it a nice wet/runny effect.

Now in UE4 setting it to translucent lights the whole object up as if it's being lit from another world! I can't find a way to not make it glow. I can't think of a way to get anything to have a soft alpha for that matter.

Has anyone figured out how to get a soft masked material or how not to make anything translucent glow?

Here's what it looked like in UDK http://imageshack.com/a/img203/2208/2awx.jpg

And here's what's happening in UE4: http://imageshack.com/a/img833/8470/f4eg.jpg

As you can see, the objects with the snow shader on them 'light up' after being set to translucent. It's as if translucent and additive are the same thing (they look identical btw).

I really liked the effect and any help would be greatly appreciated.

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asked Mar 24 '14 at 09:09 AM in Using UE4

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