UseControllerDesiredRotation broken in 4.7
I admit I'm still a little unclear on the intended usage of ControlRotation, for both player and AI characters, however there is clearly an issue introduced in 4.7 relating to this flag.
The AAIController::UpdateControlRotation() method has been altered, and now if there is no focus set, resets ControlRotation to be whatever the pawn's current rotation is. I was using the above flag and calling SetControlRotation in order for the character to be smoothly rotated to the rotation I gave, however since the value is now immediately overwritten, the character of course does not rotate.
asked Feb 07 '15 at 01:07 PM in Bug Reports
You've been using
But I'm opened for suggestions :D
answered Feb 09 '15 at 11:44 AM
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