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Nothing happens when trying to connect to localhost


I am slightly new to managing multiplayer in UE4, but in general my game works perfectly fine when a listen server and a client are started through the editor. I wanted to test everything on a packaged project and can't get the multiplayer connection to work.

I start the game .exe and in the command line type "open AMapName?listen", where AMapName is the name of a level. Then on the same computer I start another .exe and type "open". Unfortunately, nothing happens in the client after entering the command and the two game instances are still completely independent.

Does anybody have an idea what might cause this?

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asked Feb 07 '15 at 03:59 PM in Blueprint Scripting

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avatar image Rehven Mar 01 '15 at 08:45 AM

I'm getting this too, on 4.7.0. I cannot join to localhost from a UMG Button, but I can use the console command successfully.

avatar image dMsLT Apr 03 '16 at 11:32 AM

I have the same question...

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