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4.7 P5 3D widget disappears every Project load

I've created a basic player pawn class that has a 3d widget displaying the players health, however every time I reload the project it forgets what widget was plugged in.

Image below shows widget plugged into widget class working.

alt text

After saving, closing and restarting the project this happens every time. alt text

Product Version: Not Selected
widgetloaded.jpg (322.0 kB)
projectrestart.jpg (298.4 kB)
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asked Feb 07 '15 at 04:08 PM in Bug Reports

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avatar image Rudy Q ♦♦ STAFF Feb 09 '15 at 04:04 PM

Hello AaronK,

I was unable to reproduce this issue on my end. I have a few question for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this in a clean project?

  2. If so, could you provide us with a detailed list of steps to reproduce this on our end?

  3. Does this happen with all 3D widgets in your project or only when you try and apply it to a pawn?

  4. Does this occur with all UMG widgets that you try and apply to your 3D widget?

avatar image 25thBaamz Feb 10 '15 at 08:47 PM
  1. I attempted to recreate the bug in a new project but I was not able to replicate it no matter what I thought It could be.

Even thought I wasn't able to recreate the error these are the steps I took to attempt it:

    • I created a new project using the 'TwinStickShooter' template

    • Added a new Widget blueprint

    • Inside the blueprint I set the Preview to custom 200 by 100

    • I then added a progress bar within the canvas, setting the percent to 1.0

    • Opened the twinstick pawn blueprint and in the components added a widget component

    • I set the Widget class to the new widget blueprint Id made that contains the progress bar

    • added a scene component which I then parented the widget component to

  1. All the 3D widgets I used in the project are made in the same process as above, I have 3 in total the enemy HP bar, Player HP Bar, Temple HP. All pf them don't work in the project for some reason.

I have been able to fix the problem in my old project. I created a new widget blueprint with a progress bar, I then created a new widget component in the pawn blueprint. I then added the new widget blue print to the widget class of the new component I created. It started working even after saving and closing.
However if I add back the old widget blueprint into the new component it stops working again.

avatar image Rudy Q ♦♦ STAFF Feb 11 '15 at 09:47 PM

Hello AaronK,

Would it be possible for to provide the project that is having the issue so I could take a closer look at it?

avatar image 25thBaamz Feb 12 '15 at 07:57 PM

Of course, It's 163MBs how can I send it to you?

avatar image Rudy Q ♦♦ STAFF Feb 12 '15 at 08:38 PM

Hello AaronK,

You could upload it to dropbox or google drive and then provide a link to it. You could post the link on here as a reply or you can send me a private message on the forums.

avatar image 25thBaamz Feb 12 '15 at 09:02 PM

Thank you for your help. Hope you find out what's going on. https://drive.google.com/open?id=0B4I_pJUiioAQNmw5bWJUWDh4Nm8&authuser=0

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1 answer: sort voted first

Hello AaronK,

I was able to reproduce you issue on our end. I have written up a report (UE-9824) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for you time and information.

Make it a great day

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answered Feb 13 '15 at 04:25 PM

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Rudy Q ♦♦ STAFF
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