Specify Actor for SetViewTarget() - How?
Hello, bear with me because this is a pretty basic question.
I placed a CameraActor with a CameraComponent (done via C++) in my level.
Thanks for your time and help!
It sounds like you were able to solve your issue by setting your camera actor as a variable. I am marking this post as resolved since it seems you are no longer having any problems with the reported issue. If you are still having any problems with setting up your cameras properly please feel free to reopen this post.
answered Feb 13 '15 at 04:35 PM
You simply set view target of player controller to specific actor. View target (which is actor) will will run CalcCamera function on every frame which modifies player camera position, by default (and ofcorse you can only change that in C++) it searches for last camera component in actor and set postion of player camera to it
So to change that behavior you need to overriding your function in your actor
But i think easier option for you is to place CameraActors and assign each player to single one and set them as view targets for each
answered Feb 08 '15 at 02:58 AM
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