Access surface properties of an FBX object
Is it possible to edit face/faces of an FBX object and get the surface properties so you can align/place textures?
asked Feb 07 '15 at 06:57 PM in Using UE4
If you have a modeling software program like 3ds Max, Maya, or Blender you can import the .FBX and create a Sub/Multi Object material. This options allows you to apply multiple materials to a mesh by assigning material i.d.'s to each face of the mesh.
Once you assign the material i.d.'s you can then export and re-import the FBX, and assign specific materials to the i.d.'s you created.
Let me know if you are having trouble doing this, or if you have some other questions.
answered Feb 07 '15 at 09:09 PM
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