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Execute wires do not 'light up' during simulation

Inputs are being received and I have a debug filter selected, but during simulation the execute wires do not light up like I have seen in tutorial videos (wires glow and animate along flow of execution). Is there a way to enable this in case I have somehow disabled it?

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asked Feb 07 '15 at 08:53 PM in Blueprint Scripting

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RabidGolfCart
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I've found they only light on certain things, like level scripts & blueprints placed in the world, but not things like HUD classes. If you add a breakpoint, does it fire in the appropriate blueprint? If so, I think there's nothing to worry about, and no setting I'm aware of to change it.

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answered Feb 07 '15 at 11:20 PM

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Stuckbug
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Do you have multiple instances of that blueprint actor placed in the world? You need to make sure you have the right one selected in the blueprint view in order to debug it - see the bit highlighted Debug Object near the top of this document: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/BP_HowTo/Debugging/index.html

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answered Jun 12 '15 at 09:59 AM

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Bennicus
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