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Build failed All projects

Last night my 1 yr old got to my keyboard with visual studio open. I just put my computer in sleep mode. well this morning i tried building my project, failed. I tried building another project that failed too with the same error:

 1>C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(303): error C2065: 'bRenderTransformDirty' : undeclared identifier
 1>C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(304): error C2065: 'bRenderStateDirty' : undeclared identifier
 1>C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(367): error C2065: 'bRenderStateCreated' : undeclared identifier
 1>C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(373): error C2065: 'bPhysicsStateCreated' : undeclared identifier
 1>C:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(442): error C2065: 'bRegistered' : undeclared identifier
 1>  -------- End Detailed Actions Stats -----------------------------------------------------------
 1>ERROR : UBT error : Failed to produce item: C:\Users\Colleen\Documents\Unreal Projects\ParticleTest\Binaries\Win64\UE4Editor-ParticleTest-8425-Win64-DebugGame.dll
 1>  Cumulative action seconds (2 processors): 0.00 building projects, 17.93 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
 1>  UBT execution time: 26.38 seconds


I hope she didn't delete an engine file T_T I opened the "last build that worked" and it still gives me the SAME error :(

EDIT:

I ended up needing to reinstall the version on UE i was using, fixed! (I'd put it to resolved but i don't know how)

Note to self: Shut the room door EVERY TIME I leave, even if it's only for a few seconds....

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asked Feb 07 '15 at 09:10 PM in C++ Programming

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spazchicken
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avatar image Martin Egger Feb 08 '15 at 01:21 AM

Are you using Source Code or Binary?

At any rate, I would suggest that you take advantage, at least for your game modules to consider using Source Control. GIthub is really great for small/solo projects.

I think to resolve your own question you can just hit a tick beneath the Vote Feature.

Best

avatar image spazchicken Feb 08 '15 at 02:34 AM

I was using Source. thanks, i'll look into it ^ ^

thanks for the suggestion, but the only thing under the question vote thing on the left is a star which make the question a favorite.

avatar image Martin Egger Feb 08 '15 at 02:41 AM

Oh, well than this problem only works with giving an Answer and than there would be probably be the tick.

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Resolved!

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answered Feb 08 '15 at 08:33 AM

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spazchicken
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