UBaseManager ticks twice per-frame when you 'Eject'
Not sure if this is intentional, but a colleague recently traced an issue he was having back to the double-ticking of a BaseManager when he ejected from play. He uses the Manager as the hook for his custom AI engine.
Thought this was worth mentioning! Simply create your own BaseManager class (we use them as Managers) and eject during play, you'll see the Game Instance ticks twice per frame often causing severe slow-downs.
We have not heard back from you for a few days. Were you able to get the additional information? I will be marking this issue as resolved for tracking purposes, but please feel free to re-open the post at any time with any additional information you may have.
answered Mar 16 '15 at 06:44 PM
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