3D widgets affected by lighting
I'm trying to create a UI that displays on parts of my character, I have it set up and working but I'm having issues with the 3D widgets.
They're affected by lighting. How do I turn that off? I've tried checking the texture itself to see if there was an option I could turn off, I looked for options on the lights, the widgets themselves and so on. I'm not seeing an yway to disable that.
Obviously I'm missing something. Any help on this?
asked Feb 08 '15 at 12:28 AM in Rendering
There is a workaround here:
I had this problem in my main menu, where the pawn is just a spectator, so I had to create a new spectator blueprint and attach a camera without brightness to it.
Lighting already does not affect widget components. It will be affected by post process however so if you are asking for that feature to be disabled, we have it planned.
answered Feb 11 '15 at 09:55 PM
This is a small tweak which fixed me :3. This works well for me.
answered Jan 30 '19 at 05:51 PM
The way i've found to fix this is to go into the widget and adjust its colour and opacity nodes. By drasitically decreasing the amount of light the widget 'emits' this fixes it for me, go to 'colour and opacity' in the widget and set it to 0.1. for all three colours, R, G and B. This looks very dark in the editor, but during play looks normal.
answered Jun 02 '19 at 10:43 PM
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