Moving an actor with UNavigationSystem?
Hi all, new to Unreal and trying to create an RTS game as a personal project.
I would like to know how to go about implementing a navigation system similiar to how UNavigationSystem works for PlayerControllers but for actors. The top down example project describes basically the functionality I need, except instead of the player controller, I need to move an Actor.
I'm all setup to the point where I have the FVector destination, now all I need to do is figure out how to move the actor. Can UNavigationSystem be modified to be used with actors, or what do I need to create to be able to move actors in the same way? Is representing a controllable unit with an actor the right way?
Any guidance would be greatly appreciated!! (ps step by step guides would be great, still learning my way around!)
What your probably talking about is probably an AI which moves interdependently, after you have clicked on a certain location but still recognizes its environment and might react under certain circumstances differently?
So a great starting point is here: https://wiki.unrealengine.com/Create_An_AI_Bot_in_Blueprint which preps you basically with the tools to create such a Unit that move interdependently and does as your require it to do.
Also a great thing is to read about how things work with the Controller between a Pawn etc.https://docs.unrealengine.com/latest/INT/Gameplay/Framework/QuickReference/index.html
Next of course of AI https://docs.unrealengine.com/latest/INT/Gameplay/AI/index.html
Hope it helps to get you one step closer
answered Feb 08 '15 at 03:00 AM
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