x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] 4.7 destructable activation crashes

Hi there, I've been experiencing this issue various destructables. Essentially I am checking a condition and applying "simulate physics" when the condition is met. This works fine however I;ve found that if the simulate physics is called after another instance of the physics has been called "example a projectile hits the destructable causeing it to destruct after that occurs my blueprint runs and if the condition is met the simulate physics node is called.

I believe the fact that its trying to simulate physics a "second" time might be the reason the engine is crashing. Is there a simple way to check that state through a branch and only apply if the "simulate physics" if the destructable is in tack and not damaged. Its also noteworthy that I am running the bp login in the level bp incase that matters.

Here is the crash incase it has nothing to do with my hypothesis. Thanks Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine + 14128920 bytes UE4Editor_Engine + 14284214 bytes UE4Editor_Engine + 14283802 bytes UE4Editor_Engine + 797821 bytes UE4Editor_CoreUObject + 570740 bytes UE4Editor_CoreUObject + 1353417 bytes UE4Editor_CoreUObject + 1477821 bytes UE4Editor_CoreUObject + 1483596 bytes UE4Editor_CoreUObject + 1354844 bytes UE4Editor_CoreUObject + 1627204 bytes UE4Editor_CoreUObject + 1483596 bytes UE4Editor_CoreUObject + 1354844 bytes UE4Editor_CoreUObject + 1627204 bytes UE4Editor_CoreUObject + 1483596 bytes UE4Editor_CoreUObject + 1354844 bytes UE4Editor_CoreUObject + 1627204 bytes UE4Editor_CoreUObject + 1483596 bytes UE4Editor_CoreUObject + 570740 bytes UE4Editor_CoreUObject + 1481403 bytes UE4Editor_Engine + 1552211 bytes UE4Editor_Engine + 924152 bytes UE4Editor_Engine + 1363656 bytes UE4Editor_Engine + 1242943 bytes UE4Editor_Engine + 6452170 bytes UE4Editor_Engine + 6835404 bytes UE4Editor_Engine + 6751558 bytes UE4Editor_Engine + 2108048 bytes UE4Editor_Engine + 2212862 bytes UE4Editor_Engine + 1215411 bytes UE4Editor_Engine + 1361353 bytes UE4Editor_Engine + 8918310 bytes UE4Editor_Engine + 8966765 bytes UE4Editor_Core + 729370 bytes UE4Editor_Core + 729837 bytes UE4Editor_Core + 859509 bytes UE4Editor_Engine + 9204373 bytes UE4Editor_Engine + 9112272 bytes UE4Editor_Engine + 9122650 bytes UE4Editor_Engine + 5679126 bytes UE4Editor_Engine + 5705355 bytes UE4Editor_UnrealEd + 1839948 bytes UE4Editor_UnrealEd + 6724134 bytes UE4Editor!FEngineLoop::Tick() + 4084 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2240] UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:131] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Thanks in advance.

Product Version: Not Selected
Tags:
more ▼

asked Feb 08 '15 at 04:18 AM in Blueprint Scripting

avatar image

Tenacity
40 4 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

The question has been closed Feb 08 '15 at 05:10 AM by Tim Hobson for the following reason:

https://answers.unrealengine.com/questions/170075/47-destructable-activation-crashes-1.html


1 answer: sort voted first
more ▼

answered Feb 08 '15 at 05:10 AM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 888 103 878

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question