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Know how much memory would require lightmaps

I am checking Build->Lighting Info->Lighting StaticMesh Info>Lighting Build Info.

There are two columns "unmmaped texels memory" and "total texels memory", and if you export the CSV you have totals counts. Are these totals the amount of memory that would be allocated by lightmaps when the game is running?

What is the difference between those two columns?

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asked Feb 08 '15 at 12:07 PM in Using UE4

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