Kinect 4 Unreal compilation error

Greetings,
I’m creating Blueprint game based on kinect gestures, and recently found out a compiling problem, after a long research I found out that there is something wrong with kinect plugin for UE4, which I found on a forum. I tried to download latest k4u plugin from http://opaquemultimedia.com/index.html?%2Fpages%2Fk4u%2Fdownload.html&k4 but none of links works. Im’m using engine version 4.5.1. The error goes like that:

ERROR: Couldn’t find target rules file for target ‘Kinect2’ in rules assembly ‘Kinect2_EditorRecompileModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.

Location: C:\Users\Tomasz\Documents\Unreal Projects\Kinect2 v1.7\Intermediate\Build\BuildRules\Kinect2_EditorRecompileModuleRules.dll

Target rules found:
UE4Game - D:\Aplikacje\Epic Games\4.5\Engine\Source\UE4Game.Target.cs

I searched for this error a lot, and none of previous answers helped me, I tried to rebuild project, change file names, etc. What can I do to be able to fully compile project? Thanks for help in advance!

At the time of writing this, you can’t compile project with a plugin for wich you don’t have the source code. It’s an Unreal problem, not the plugin’s.
The best you can do is to play in standalone window or hit F11 while in Play mode to go fullscreen.

Take a look at this thread in the forums.