x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to spawn widget by blueprint?

I've got an animated text widget that exists in the world (not as a HUD) that I want to spawn and begin animating when triggered... currently it works great except for that it's always present in the level. What nodes can I use so it only spawns once the player overlap with a trigger? And then, also, disappears when no longer overlapping?

Thanks

Product Version: Not Selected
Tags:
more ▼

asked Feb 08 '15 at 06:19 PM in Blueprint Scripting

avatar image

SVR33
158 14 19 32

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question