How to spawn widget by blueprint?
I've got an animated text widget that exists in the world (not as a HUD) that I want to spawn and begin animating when triggered... currently it works great except for that it's always present in the level. What nodes can I use so it only spawns once the player overlap with a trigger? And then, also, disappears when no longer overlapping?
asked Feb 08 '15 at 06:19 PM in Blueprint Scripting
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