How to get the source file after the preprocessor of compiler is done with it?

there are many preprocessor directives used in source code of UE4 . Is it possible to see how it looks after the preprocessor is done with it ?

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For debugging purposes, I would like to know this too. I have a rather complex macro which is likely going to run into errors, so step by step debugging would be greatly appreciated. However, the option in the project properties seem to have been removed and I cannot instruct the compiler to generate a source file after preprocessing, which Iā€™d normally do.