when i attach a Character to a Blueprint animations on client view does not work properly. Animation stucks in first animation pose e.g. idel or run an stay there. On server side, client animations are played well.
Repo Steps:
Create new ThirdPerson Example
Create new Actor Blueprint and place it somewhere in level
In MyCharacter Event Graph attach Character to created Blueprint
Thanks for report! I was able to reproduce this behavior in 4.6.1 as well as our internal build, so I entered a bug report for developers (UE-9574). I’ll let you know when I see any update. Thanks!
I believe I am having same problem where client triggered animations don’t appear in server window but it works in other direction. When I try using 3 players, client triggered animations don’t appear in other client windows either. Is this same problem?