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No Character animation replication when attached

Hi,

when i attach a Character to a Blueprint the animations on client view does not work properly. The Animation stucks in the first animation pose e.g. idel or run an stay there. On server side, the client animations are played well.

Repo Steps:

  1. Create new ThirdPerson Example

  2. Create new Actor Blueprint and place it somewhere in the level

  3. In MyCharacter Event Graph attach the Character to the created Blueprint alt text

  4. Start with 2 players

  5. Move server player around and watch the client view

I'am using the 4.6.1-2386410 release

Thanks in advance

Product Version: Not Selected
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asked Feb 08 '15 at 07:51 PM in Bug Reports

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avatar image Ben Halliday STAFF Feb 09 '15 at 07:22 PM

Hi Oliver,

Is your Actor Blueprint set to Replicate?

avatar image 0x7bf Feb 10 '15 at 05:21 AM

Hi Ben, yes, the Blueprint is set to Replicate.

avatar image StretchMan Feb 12 '15 at 09:31 PM

I believe I am having the same problem where the client triggered animations don't appear in the server window but it works in the other direction. When I try using 3 players, the client triggered animations don't appear in the other client windows either. Is this the same problem?

avatar image Ben Halliday STAFF Feb 12 '15 at 09:31 PM

I believe so, yes.

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1 answer: sort voted first

Hi Oliver,

Thanks for the report! I was able to reproduce this behavior in 4.6.1 as well as our internal build, so I entered a bug report for the developers (UE-9574). I'll let you know when I see any update. Thanks!

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answered Feb 10 '15 at 09:27 PM

avatar image 0x7bf Feb 11 '15 at 05:35 PM

Hi Ben,

Thank you too, hope to hear from you soon ;)

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