Epic Citadel - how is it possible?
Epic Citadel (I mean the tech demo made with the UDK years ago) for mobile devices has a really nice performance. It has 30 fps+ even on 1 ghz, single core processor. It is pretty incredible, that the demo features even reflections and some (baked in?) shadows as well.
Now, with UE4, testing a simple scene, which setup is the following: - default scene, remove clouds and SkySphere - leave Light Source, Player Start, Template map floor untouched, (I have also made a big sphere, with two-sided unlit texture.) - build lighting
Results: 15-25 fps on Nexus 7
So, how is Epic Citadel possible? Does the UDK have a significantly better performance over UE4?
How do I achieve the same look in UE4?
asked Feb 08 '15 at 07:39 PM in Everything Else
Epic Citadel is primarily a static world. Baked lights and such. UDK also runs much lighter than ue4. Ue4 has a lot of effects on by default.
answered Feb 08 '15 at 08:16 PM
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