Epic Citadel (I mean the tech demo made with the UDK years ago) for mobile devices has a really nice performance. It has 30 fps+ even on 1 ghz, single core processor. It is pretty incredible, that the demo features even reflections and some (baked in?) shadows as well.
Now, with UE4, testing a simple scene, which setup is the following:
- default scene, remove clouds and SkySphere
- leave Light Source, Player Start, Template map floor untouched, (I have also made a big sphere, with two-sided unlit texture.)
- build lighting
Results: 15-25 fps on Nexus 7
So, how is Epic Citadel possible? Does the UDK have a significantly better performance over UE4?
How do I achieve the same look in UE4?