Particle collision bug?
Hello there. I do not know if this is a bug, or it supposed to work. I've checked the ContentExamples for the colliding GPU particles, and it works perfectly, while I'm using an opaque material on my object. When I put a mesh with a translucent material (glass) under the particle system, the collision stops working. Any idea?
asked Feb 08 '15 at 08:31 PM in Using UE4
Hi Lostra, I believe this is because the translucent material isn't written into the z-buffer which the GPU particles use for collision testing.
answered Feb 08 '15 at 09:29 PM
Now you can use Distance field instead of scene depth
answered Oct 10 '15 at 05:15 PM
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