Can't move Flipbooks
I'm simply trying to move flipbook components via C++ just like i do my meshes (MeshComponent->RelativeRotation.Yaw += 800.0f * DeltaSeconds;) but nothing happens
They are in bluprints and i can move them there from the component tab but that's it
I guess i can make a workaround where I attach the flipbooks to a mesh and move the mesh :/
I couldn't get it to work, I tried adding the Enable input / begin play / Get player controller like a tutorial said but F just enables focus selected still.
You are right about the bug though, so I just added a mesh and connected the flipbook to it and it works that way, Of course that's just a work a round :/
thanks you guys for trying to help!
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