Playing a Movie through blueprint

Hi,
i am trying to play a media texture through the my levelblueprint. The Media texture is part of a material i placed on a mesh and if i press play in die media player file that is created when i “import” my movie it plays on every meshes i placed in my level, just as is want it. But how can i controll the start in my blueprint?

Same question here. Is it possible to trigger the start and rewind via BP?

hi ,
i haven´t found a solution yet, so the question is still open :confused:

Media Framework Documentation