[Crash] linux 4.7.0 UE4Editor randomly segfaults

OS, Drivers: Ubuntu 14.04, Nvidia 340.76

Hardware: Xeon X3360 (quad core), 8 GB RAM, Geforce 8800 GT

UE4 4.7.0, pulled from github. Compiled as follows:

./Setup.sh ; ./GenerateProjectFiles.sh ; make ShaderCompileWorker UnrealLightmass UnrealPak UE4Editor
(all seem to succeed)

Crashes occur randomly, in either the project browser or the editor itself. Usually after selecting a dropdown, although not always. The initial crash happened while trying to create a new project, when selected “without starter content” (crash occurred as the icon updated). The next crash was in the editor, with starter content displayed. After that, crashes have taken place trying to save an initial (empty) map, first while creating a new folder and then a separate time just after clicking “Save” from the File menu). Crashinfo and terminal log for that crash (both zipped) are attached. A core file is also available (61 MB, zipped).

To address the most likely first comment: yes - I know my graphics card is old and below spec. The editor works fine, for simple content, under Win7 (the machine is dual boot), so it is not the hardware (RAM or video card). I’m not trying to make a wizbang super-fancy game at this point - I would just like to get the editor to run reliably so I can work through some tutorials.

Any help, pointers, tips, etc, would be very greatly appreciated. I am quite willing to re-compile or debug to help solve this. Thanks.

Hey the_lynx-

This crash is being investigated (UE-11671) to determine the exact cause. Please let us know if you are still having this error when using a newer version of the engine?

Cheers

We would appreciate if you could build and repro the second crash with Debug version of the editor (that should give a better callstack). I.e. do

make UE4Editor-Linux-Debug
cd Engine/Binaries/Linux
./UE4Editor-Linux-Debug

and then open the project with it. Also, if you narrow down the repro steps (is it just saving a new map? this doesn’t seem to crash here) that would be helpful too.