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License for creating plugin for 3rd Party service?


Me and my team are very excited to try out UE4 and build plugin for our Multiplayer game engine. But we don't know what license should we choose. As we are backend as a service provide we won't be creating games with it. How will the licensing will work then?

Any help will be appreciated :)


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asked Feb 09 '15 at 10:33 AM in Legal & Licensing

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avatar image Alexander Paschall ♦♦ EPIC Feb 09 '15 at 02:29 PM


I'd like to get some clarification about what you would be doing with UE4 and you multiplayer engine. Can you tell me how you plan on implementing your plugin and what it does exactly? Do you plan on selling it on the marketplace? Any additional information will help me get a proper response for you.

avatar image SuyashMShephertz Feb 10 '15 at 02:44 AM


I belong to ShepHertz Technologies. We are BaaS providers. We provide cloud services for game developers to make multiplayer/social games. We don't sell plugins. They are free but we charge for the no. of API calls made to our server. We provide free service for indie game developers.

We tried to communicate with Epic Games through email but we didn't received any reply.

How can we integrate our service with your engine? What license should we go for?

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Feel free to email me directly @ daniel.vogel@epicgames.com and FWD me the email you sent to us about this in the past and I can help getting you an answer :)

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answered Feb 10 '15 at 12:52 PM

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[EPIC] Daniel Vogel STAFF
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