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Failed to merge bones, when importing mesh

I would like to follow this tutorial: link

I tried to import a mesh, as the tank body. But I've got an error: Failed to merge bones, when importing mesh

error

There is a note in the tutorial: import it as a Skeletal Mesh with Rigid Body checked on

But I haven't found any Rigid Body checkbox in the import menu

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asked Feb 09 '15 at 11:30 AM in Using UE4

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deadmanswitch
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avatar image Adam Davis STAFF Feb 09 '15 at 03:42 PM

Hi deadmanswitch,

What 3d modelling program are you exporting from, additionally can you re-upload the image you posted here? It seems to have come in incorrectly.

avatar image deadmanswitch Feb 09 '15 at 04:28 PM

I use autocad. I see the image, but I re uploaded to imgur: http://i.imgur.com/NIZU3CA.png

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Unfortunately the tank tutorial is extremely outdated. I was one of the two working on it and it simply fell by the wayside due to time constraints. I will be picking it back up to update and finish the tutorial, however for now I believe the "Rigid Body" Checkbox is no longer available. What settings are you using when importing?

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answered Feb 09 '15 at 08:15 PM

avatar image deadmanswitch Feb 09 '15 at 09:03 PM

Thank you, an updated tank tutorial would be really useful for beginners, like me I haven't set anything. I just scale it down to 0.1 , but this should not affect anything.

I'm now just a beginner in UE4, I don't really understand, why my tank should have a skeleton.

avatar image Adam Davis STAFF Feb 10 '15 at 03:46 PM

The character component in the editor requires a skeletal mesh as opposed to a static mesh, which is why we chose to make the tank a skeletal mesh. It allows the mesh to properly detect the ground during movement so that, once all of the functionality is implemented it can adjust to the ground accordingly.

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