HiRes Screenshot not saving from the built app

I am using the ‘HighResShot 2’ command in Blueprints and I am experiencing a problem.
When I run my app from the editor (new window) the screenshot saves just fine.
But when I do try to use the same exact function when running a Win32 build of the app, the screenshot does not get saved on the disk. The pop-up with the file path is there, but when I try to find it, it’s simply not there. The whole /Screenshots folder is missing.
The engine version is 4.6.1

Hello rimau,

Thank you for reporting this issue. This is a known issue currently with the ticket number UE-1230.

We appreciate your report as it helps us improve upon the users experience with the Engine!

Thank you,

Hello

Thanks for the information. Just one more quick question. Is the fix planned to make it into the 4.7 release?

Hey again rimau,

The fix has been made internally, but there is no associated version in which it will be implemented as of late. Check back here for updates or you can go to our Forums under the Announcements and Releases thread to read up on any currently known issues and known fixed issues.

Announcements and Releases

https://forums.unrealengine.com/forumdisplay.php?8-Announcements-and-Releases

Thank you for your patience :slight_smile:

Regards,

Hey , has it been fixed ?

The fix has not yet been released to the public. It is on the roadmap to be fixed in upcoming versions, but has not been implemented as of late.

Well, it looks like it didn’t make it into the 4.7.1, so I guess that I need to wait for the 4.8 release.

I’m having this issue NOW, with version 4.15.2. Is this EVER going to be included in a new version?

This has been fixed and I am not reproducing the issue in a new blank project of 4.15.3 and or 4.16.