Hey Guys!
So i was wondering if there was a way to switch between two player cameras via a trigger box
OR
the ability to rotate the player camera on interaction with a specific player box??
All in the side scroller game mode.
thanks guys.
Hey Guys!
So i was wondering if there was a way to switch between two player cameras via a trigger box
OR
the ability to rotate the player camera on interaction with a specific player box??
All in the side scroller game mode.
thanks guys.
View Target calculate camera postion according to CalcCamera() function that you can override in C++:
But if you look on code snippet you can see that defaulkt behavior set camera to last in array active camera component, so in blueprints you can operate which camera component is used by activating and deactivating camera components