Hi all
I was wondering if UE4 has an implementation to change the flipbook of a sprite depending on the viewing angle? I’m going for the look of Populous: The Beginning, where a unit is an animated sprite, but as you rotate around the unit, the sprite changes to one of the appropriate angle.
I have a rough implementation of this in some code & blueprints, but it’s clunky, and was wondering if I’m missing something obvious?