Rotation Matrix in Blueprints
I understand that there is C++ methods to do this in code, but I have a blueprint based project and need to create a rotation matrix from 3 rotation angles then to multiply a unit vector by this matrix.
Is there any support for rotation matrices in blueprint or should I look for another way to solve my problem? I need a unit vector rotated to point up the forearm of an avatar from a gimbal centre (gimbal centre has already been defined). I get I could use the "Get up" BP function and break the rotation of the gimbal down?
asked Feb 09 '15 at 03:30 PM in Blueprint Scripting
To rotate vector try to use rotator:
Hope it helps!
answered Feb 10 '15 at 10:07 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here