Get Relative Location for actor

I have one actor that spawns other actor(s) as its child (body spawns hand for instance). Now I need to place that hand with relative location to body (which works), but when I am in blueprint of a hand, I cannot get relative location even though I can set it (and it works as it should/I expect it to). What am I doing wrong?

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It just looks like there is no Get Relative Location node, but there is a Get Relative Transform, which has the information you need, you just need to break it down:

You could just create your own Get Relative Location Macro that outputs only the location to keep things tidy.

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Thank you kindly, that is very helpful and I can’t believe that I’ve missed that.

This is a solution for getting relative transform when attaching an Actor to another Actor:

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