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Throw a rock to draw AI's Attention?

I created a guard AI Behavior that react to noises and i having problems to create a projetile that makes noises and attract bot...he doesn't go to the rock hitlocation...he only hear the player noises

Can anyone explicit in Blueprint how I create this?

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asked Feb 09 '15 at 04:12 PM in Blueprint Scripting

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LitStudio
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You can use the PawnMakeNoise function of your character using the NoiseLocation argument and set the bUseNoiseMakerLocation flag to false so that the noise will come from the NoiseLocation you have set. If you set bUseNoiseMakerLocation to true and you provide a NoiseMaker actor his lcoation will be used, if NoiseMaker is left to null the pawn itself will be used as the marker.

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answered Feb 09 '15 at 04:59 PM

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Moss
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avatar image LitStudio Feb 11 '15 at 01:33 AM

So...if i want my rock to draw atention from the AI BOT i need to use this function inside ROCK blueprint after a Event Hit with bUseNoiseMakerLocation FALSE alt text

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avatar image LitStudio Feb 11 '15 at 01:35 AM

Its funny because the fuction's name is PAWN make noise and my rock is a Blueprint based in Actor

avatar image Moss Feb 11 '15 at 09:59 AM

Because the noise is handeled by the pawn, but if you add your rock as the Noise Maker and check the NoiseMaker mark it will use that actor. Using the location and not marking the marker flag will also work. But you have to do it from within the pawn or use a pawn as the target. I normally use the player pawn that threw the rock.

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