Throw a rock to draw AI's Attention?
I created a guard AI Behavior that react to noises and i having problems to create a projetile that makes noises and attract bot...he doesn't go to the rock hitlocation...he only hear the player noises
Can anyone explicit in Blueprint how I create this?
asked Feb 09 '15 at 04:12 PM in Blueprint Scripting
You can use the PawnMakeNoise function of your character using the NoiseLocation argument and set the bUseNoiseMakerLocation flag to false so that the noise will come from the NoiseLocation you have set. If you set bUseNoiseMakerLocation to true and you provide a NoiseMaker actor his lcoation will be used, if NoiseMaker is left to null the pawn itself will be used as the marker.
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