How to change the colour of an asset whilst also having it on a timer reset?
I'm trying to create a point and click blueprint in which when the assets are clicked, they change colour. However, when the first asset is clicked, a timer will start and all the assets will need to be clicked within this time limit, otherwise their colour will reset.
I've managed to get the colour to change, however I can't figure out how to get the timer to reset.
As you can tell from the mess, I've not got a clue what I'm doing so any help at all would be really useful!
asked Feb 09 '15 at 05:35 PM in Blueprint Scripting
When you call Set Timer again it will reset the timer with updayed arguments. Its described here https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Time/SetTimer/index.html
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