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How to change the colour of an asset whilst also having it on a timer reset?

I'm trying to create a point and click blueprint in which when the assets are clicked, they change colour. However, when the first asset is clicked, a timer will start and all the assets will need to be clicked within this time limit, otherwise their colour will reset.

I've managed to get the colour to change, however I can't figure out how to get the timer to reset.

As you can tell from the mess, I've not got a clue what I'm doing so any help at all would be really useful!

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asked Feb 09 '15 at 05:35 PM in Blueprint Scripting

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When you call Set Timer again it will reset the timer with updayed arguments. Its described here https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Time/SetTimer/index.html

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answered Feb 09 '15 at 06:08 PM

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