How to change the colour of an asset whilst also having it on a timer reset?

I’m trying to create a point and click blueprint in which when the assets are clicked, they change colour. However, when the first asset is clicked, a timer will start and all the assets will need to be clicked within this time limit, otherwise their colour will reset.

I’ve managed to get the colour to change, however I can’t figure out how to get the timer to reset.

As you can tell from the mess, I’ve not got a clue what I’m doing so any help at all would be really useful!

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t35.0-12/10970143_10206274211359763_543525029_o.jpg?oh=0da804e765107ba0fac8be459a641639&oe=54DADF8A&gda=1423635518_a6de40288ca6f90a472b38cdd276831f

When you call Set Timer again it will reset the timer with updayed arguments. Its described here
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Time/SetTimer/index.html