ClientMessage() doesn't work, gives no output
Hello guys. I've got a BeginPlay() function in my PlayerController.
When I'm playing in the editor and checking the output log, I'm not getting any message though.
Aaand here's a screenshot of the console. ( http://imgur.com/W4BT3Wk )
Thanks for your time and help!
asked Feb 09 '15 at 05:56 PM in C++ Programming
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/APlayerController/ClientMessage/index.html See: "Outputs a message to HUD"
Trying creating a HUD and see if that works
answered Feb 09 '15 at 09:22 PM
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