Beginner Blueprint questions

Hello folks, I am a beginner to blueprints, and I was hoping someone could verify that my vague understanding of them is on the right path.

I am constructing (or trying to) a blueprint to open a door. This door is composed of 3 different meshes that came from separate FBX files, and need to animate independently (imagine a vault wheel spinning, and then the main door sliding open). I will need to place many instances of this door throughout the level.

Here are my questions:

  1. If I am planning on having several instances of this door blueprint in my level, is my understanding that I should make an actor blueprint and not a level blueprint correct?

  2. I have been having trouble applying animation transforms to my imported mesh objects- It keeps telling me that static mesh objects are not the right type of object to be applied to the blueprint functions I have chosen. All of the tutorials I have followed thus far have only applied animation to boxes, and other objects created directly in UE4, so what step is necessary to make a static mesh object animate-able?

Thanks for your time =)

Welcome to Blueprints!

  1. Correct.

  2. Static meshes are what they are called - static, so they cant be moved in runtime. To fix that all you need to do is to change the mobility of the actor to Movable in it’s Details panel. Keep in mind that this action also affects the way a mesh is lit.

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