How to make rubble (with physics)?
I'd like to make some rubble with physics for my game. I've already successfully made it with blender, but after importing it to UE4, it's all one big object with no physics. It looks like this:
I essentially just want to make this, but give it (or at least some peices) individual collision and physics.
This can easily be done with a destructible mesh but I'm not so sure how.
asked Feb 09 '15 at 08:31 PM in Using UE4
This may be useful for your case: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/InEditorTesting/KeepSimulationChanges/index.html
Create a destructible cube or whichever mesh you like in content browser > Put it in the level > Add Impulse(small enough to just break the cube) in level BP to explode the mesh > Keep Simulation Changes. I havent tried this myself but this should work i think.
answered Feb 09 '15 at 08:48 PM
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