I have a 2D sprite character that can move along the X and Y axis of the world inside a 3d environment with a fixed camera. I want the 2d Sprite character to always be facing the camera so that it doesn’t appear that the sprite is being viewed from an angle and shortening the image? Does anyone know if theres a setting for this or how to go about it?
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Are you talking about when you move the character it’s rotating? If so, you must change the rotation to “world/absolute” for the object in your blueprint.
if you are talking about facing the camera in general check out
or Set actor forward to look at target - Programming & Scripting - Epic Developer Community Forums
Check out this thread, the guy just solved it a few minutes ago
*Sorry I’m not a total help as I’m working in C++
create a material billboard component within a blueprint. then hookup your material to that in the sprite section of the details panel
This worked a treat for me - thanks