Problem for Getting player array from Game State

Hi friends,

I want to get the scores of all players connected in my game, so I get the array of players form game state but when i get the array on client pc the index of all players are same and work well for all clients(All client shows same index for particular player id ) but if I get the player array on server pc that time the index order of players as per their player IDs changes. Why this is happening do I need to do something different in this case. Please help.

Do you mind showing the part of your blueprint that you think is the problem?