[4.7 Bug] Properties inside struct, can't be edited when object is instanced inline inside ActorComponent
Create simple USTRUCT():
Now create new UObject Class:
And Finally new ActorComponent:
Add this component to your character, using ObjectInitializer.
Launch, project, and try to edit Health property.
I have been using latest 4.7 from github.
We have not heard back from you for a few days. Do you still need help with this issue? I will be marking this issue as resolved for tracking purposes, but please feel free to re-open this post at any time if you need any additional help.
answered Mar 16 '15 at 06:41 PM
Thank you for providing the sample project. I was able to see what you were referring to, and used that project as a basis to test this issue in our latest internal build of the Engine. I saw the same results there, and have submitted a report to have this investigated further (UE-12025).
answered Mar 17 '15 at 08:14 PM
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