Dynamic light shines thru wall

Hello

I’m trying to use dynamic light only for my game and my only problem is dynamic lights without shadow casting shines thru walls and stuff. If i turn on shadow casting, it is fine but i don’t want every light use shadow casting. I made that room totally welded and separated it from the other room but it’s still shines thru the walls.

Any way to solve it?

Hi!

It is impossible, because it is impossible. In dynamic light, you always need enable generate shadow. Because in shadow calculation pass, engine detected occluding objects and not rendering light effects on surfaces outside occluding meshes.