Internal compiler error inside CreateExecutionSchedule (site 2)

I have very simple blueprint of player controller. I wanted to display some values when I change them so I made this. It doesn’t compile and says this:

Error Internal compiler error inside CreateExecutionSchedule (site 2); please contact framework team as we need a repro for this bug!

I don’t know about framework team so I post here.
This is blueprint:

Even if I delete almost everything, it still does not compile:

Finally, when I delete that last block, it will compile successfully:

UPD.
But it will compile like this:

29504-compiles2.png

or this:

29505-compiles3.png

I doesn’t allow me add another attachments, so I’ll post it as comment.

UPD2.

But if I add all blocks it won’t compile again:

And compiles only without print string:

Hi funbiscuit,

I wasn’t able to reproduce this in 4.6.1 nor in 4.7 Preview 5. Which version of engine are you using? When does controller blueprint begin failing to compile?

It’s strange. I started now engine and everything compiles normally. All of my pics of failed compilation now no longer fail. I don’t know what it was. Maybe some problem with hotreload, I use it all time.
Maybe I should start another post but almost all time when I change something in header (type of variable or add another one) and have blueprint (I guess fact that I use class finder in c++ also important) of this class then after compilation editor crashes. I tested it now (added new float variable with uproperty) and unreal crashed with this report (attached)
link text
It says something about format blocks but I got same crash before. All time.

Forgot to say. I’m using 4.6.1

Hm, okay. I’m glad this block is working for you again, and I believe it may be a hot reload problem if this only happened one time. I’ll go ahead and resolve this issue, but you may want to open a new bug report post about hot reload problems you’re having, and link back to this post if you think it’s relevant. Thanks!