Is there a blueprint solution to pitch lock with RinterpTo?
I've read a few posts about the pitch runtime rotation limit of +90/-90, however the solutions are either cpp which at this point in time i have limited experience with, or relate somehow to using a timeline. i've tried various solutions that explore what was mentioned in these posts, however my attempt to RinterpTo pitch from current rotation to a desired rotation still locks up no matter which solution i've tried to employ. any help is appreciated, or if there is a specific solution that has already been posted that would work with this case, i'm happy to explore/dissect the answer more to better understand the issue. thanks!
(my bad if this was posted multiple times...my browser locked up during submit)
of course i figured out a solution right after posting this. instead of using RinterpTo for a pitch control with Set Actor Rotation, I used the RinterpTo in a DeltaRotation for an Add Local Rotation node and that seems to avoid pitch lock.
answered Feb 10 '15 at 04:27 PM
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