4.7 p5 unable to translate/rotate static parts blueprint
Since I installed 4.7 preview 5, I notice the blueprint editor has an issue when I try to transform static meshes that are part of the blueprint. When translating or rotating a mesh who's mobility is set at "static", using the transformation handles in the viewport doesn't influence the mesh. The object's appropriate transform values do seem to change however. Closing the editor and re-opening it result in the display of the correct transformation. When the part is set to "movable", everything seems to work fine.
asked Feb 10 '15 at 04:13 PM in Bug Reports
I am going to mark this as answered for tracking purposes. I am happy to hear it is working for you. If you experience this error again, please comment and let me know so I can continue attempting to reproduce this on my end.
answered Feb 19 '15 at 06:49 PM
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