BlueprintFunctionLibrary c++ in 4.6.1 not compile

hello!
i create a blank proyect a add code to proyect inherit from UBlueprintFunctionLibrary and when try to compile just give this:

1>C:\Program Files\Epic Games\4.6\Engine\Source\Editor\UnrealEd\Public\Utils.h(34): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Epic Games\4.6\Engine\Source\Editor\UnrealEd\Public\Utils.h(34): error C2143: syntax error : missing ‘,’ before ‘&’
1>C:\Program Files\Epic Games\4.6\Engine\Source\Editor\UnrealEd\Public\Utils.h(47): error C2061: syntax error : identifier ‘UFactory’
1>C:\Users\JorgeCR\Documents\Unreal Projects\UTILITIES\Intermediate\Build\Win64\Inc\UTILITIES\UTILITIES.generated.cpp(11): error C2653: ‘UUtils’ : is not a class or namespace name
1>C:\Users\JorgeCR\Documents\Unreal Projects\UTILITIES\Intermediate\Build\Win64\Inc\UTILITIES\UTILITIES.generated.cpp(14): error C2065: ‘UUtils’ : undeclared identifier

bla bla bla bla bla

i do this a lot of times before, is a bug from 4.6.1?
please any suggestions?

mmm i download realease 4.5 and its work, i afraid 4.6 dont work
please anyone can verify?

Greetings!

na never mind solve i jerk this time i use a class name already exist