Unable to import correctly anymore?

Hi all,

I’ve been trying to import an .fbx actor with morphtargets I’ve made in blender, but it hasn’t been working.

Usually to import something with morphtargets you select importas as skeletal mesh, and then you will have a checkmark box to import morphtargets. This isn’t showing for me.

I then tried reimporting something with morphtargets I’ve already imported before (successfully, perhaps in a different version of UE4) and I’ve had the same problem.

Has importing to UE4 changed recently?

Hi ShrewGlue,

Which version of the engine are you currently using?

I’m able to import just fine with with 4.6 and 4.7 P6. Make sure that you are setting the option for Morph Targets and Animations to import. I do believe 4.5 was bugged and didn’t have the option when the new import window was created. This was fixed with 4.6 though.

This is what I see:

Am I missing something?

what version of the engine are you using?

I’m using 4.6.1
This is the .fbx I’m trying to import:

In my case it works with the 4.6

  1. click on import
  2. in the import window you have to enable “import as skeletal”
  3. now you should see the “import morph target” box :slight_smile:

If you look at my comment on the answer above you’ll see it’s not there :frowning:

Are you able to import this fbx file with morphtargets? https://drive.google.com/file/d/0BxtLreFIVnSWWDhzSFNoSmdjX2M/view

Look at your first picture :wink: → yep, I imported it with morph targets

Actually this was a bug that was reported with 4.6 where you could get locked into this issue where you cannot get the correct import options. JIRA UE-4857. Currently this is slated to be fixed in 4.8.

As a workaround you can fix it by doing the following:

By going into the project folder > Saved > Config > Windows > EditorUserSettings.ini

locate line bImportMesh=False and change this to bImportMesh=True to get get the option back.