Direction BP makes my Jump Work Wrong
Hallo I made 8 direction Blendspace and then fallowed Epics Tutorials to Set up So my character can move at the end i Made small addition to Blueprint so my char can use Direction . when I added this part my char Started to walk on all 8 directions but my Jump Get messed up . Now when i jump, Just Before Char goes in InAir state, He Flips Fast 90 deg. to Right and then goes in Jump Loop animation , If i spam the Space key He somehow skips that Flip but if i jump From Idle or Run or Walk he turns to one Direction Side Before Jumping. I tried to untick the yaw Rotation in Default settings but that didn't changed anything. Only when i Brake Direction BP part from Speed and Velocity my char jumps without glitch turn but then i cant use Left and Right Animations from Blendspace i made. In Previewing Corner when i tick InAir and Untick its works Fine without turn but when i lunch game it Jumps Wrong
maybe some smart guy can Enlighten me where and what i m doing wrong?
asked Feb 10 '15 at 09:49 PM in Blueprint Scripting
Ok after little time i fixed this issue with Jump myself
i just wanna point out that "Calculate Direction" Function give some weird glich when i jumped my character always turned to right or left just before Jump in air and one more point i was using 8 direction animations with 4 direction animations "Calculate direction" works just fine ... so i fixed the issue just like you can see In Picture and i dont have anymore the weird glich when i jump ..
I dont know how "calculate direction" works but as you see i was using it to check my direction and it was working not right...
answered Mar 28 '15 at 09:54 AM
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