Direction BP makes my Jump Work Wrong

Hallo I made 8 direction Blendspace and then fallowed Epics Tutorials to Set up So my character can move at the end i Made small addition to Blueprint so my char can use Direction . when I added this part my char Started to walk on all 8 directions but my Jump Get messed up . Now when i jump, Just Before Char goes in InAir state, He Flips Fast 90 deg. to Right and then goes in Jump Loop animation , If i spam the Space key He somehow skips that Flip but if i jump From Idle or Run or Walk he turns to one Direction Side Before Jumping. I tried to untick the yaw Rotation in Default settings but that didn’t changed anything. Only when i Brake Direction BP part from Speed and Velocity my char jumps without glitch turn but then i cant use Left and Right Animations from Blendspace i made.
In Previewing Corner when i tick InAir and Untick its works Fine without turn but when i lunch game it Jumps Wrong

maybe some smart guy can Enlighten me where and what i m doing wrong?

29581-blendspacesetup.png

Ok after little time i fixed this issue with Jump myself

i just wanna point out that “Calculate Direction” Function give some weird glich when i jumped my character always turned to right or left just before Jump in air and one more point i was using 8 direction animations with 4 direction animations “Calculate direction” works just fine … so i fixed the issue just like you can see In Picture and i dont have anymore the weird glich when i jump …

I dont know how “calculate direction” works but as you see i was using it to check my direction and it was working not right…

1 Like

Thanks, this works awesome!

Hi, I really want to say Thank you For your Solution!! and uploaded in here!!
Yes I had same issue so I waste many time for found way but I couldn’t fixed
Finally I tried your solution and Your way was definitely working!!! So really Thank you Sir!!
As You know Like This code way is need many of creative thinks!! Amazing!!